Co-op & Server
Invite baseline
Use this when invites are the problem and the session never reaches a stable shared state.
Invite issues often look bigger than they are. The best first pass is to prove that everyone can join the same world, same version, and same ownership model.
Watch the invite path, the shared world name, and whether the same join flow works twice in a row.
What to check
Keep the retest short and tied to one real failure.
Why this hub exists
The hub works best when it explains the maintenance reason before it starts routing you onward.
What this hub is for
Invite issues often look bigger than they are. The best first pass is to prove that everyone can join the same world, same version, and same ownership model.
Current watch
Watch the invite path, the shared world name, and whether the same join flow works twice in a row.
When to leave
Once the current failure is clear, move to Shared save ownership instead of staying on the hub.
Best next pages
Open the next page that owns the current failure.
FAQ
Short answers before you open another tab.
What if the invite works once?
Test it again before moving on.
Should I blame the guide page yet?
Not until the shared-session baseline is clearly stable.