Core Keeper GuidesGuides, database, map tools, and update pages
Map routes and practical helpers layered on top of guides and the database

Core Keeper map and tools

Use map and tools when the problem is still broader than one guide.

Start with the task shape first, then move into one helper, map route, or database section.

This page works like a practical operations hub instead of a single widget. It includes lightweight helpers, database handoffs, and map routes so the next page is easier to pick.

Site status

The Core Keeper Editorial Desk is the public byline responsible for guide wording, source context, revision notes, and reader correction follow-up.

Meaningful recommendation, layout, and media changes are logged on the corrections page.

Report a missing tool result

Quick route table

Start with the blocker shape, not the section name.

ProblemBest routeWhy
I need to know the next boss, not read every fight page
Boss Order Helper
Use the current save stage to choose one clean fight instead of preparing for two.
I know the boss, but the attempt keeps failing for unclear reasons
Boss Prep Checker
Check arena, food, gear, healing, and reset path before changing the whole setup.
I forgot which ore route matters next
Ore Route Planner
Choose Copper, Tin, Iron, Scarlet, Octarine, Galaxite, or Pandorium by stage and blocker.
I know the save needs a biome route, but not which trip type
Biome Route Planner
Choose first outer route, Azeos, Sunken Sea, Desert, or The Passage before the trip gets too wide.
I know the biome, but not the landmark or return path
Interactive map
Start with the world view when the blocker still is a location problem instead of one item name.
I only know the item or boss name
Structured database
Use the database when the game object is clear but the best route page still is not.
I am coming back after a patch and nothing feels trustworthy
Returning Player Audit
Audit break length, patch doubt, map clutter, and modded baseline before reopening broad pages.
My map has old markers but I do not know what to keep
Map Marker Cleaner
Decide whether old notes should be kept, renamed, deleted, or rechecked.
I have ingredients but do not know what food to cook
Recipe Finder
Choose boss, mining, travel, recovery, fishing, or scouting meals and jump into the matching database route.
I do not know which build direction fits the current blocker
Build Planner
Compare weapon, armor, accessory, skill, food, and next-page handoffs by playstyle.
The save feels out of order and I do not know what the real blocker is
Progress checklist
Track the main milestones first, then hand off into the page that solves the real gap.

Interactive routing

What is blocking the next session right now?

Best starting route

Start with progression

Use the stage and boss-order pages to choose one next milestone.

Open this route

Live tools

These are the reusable helpers and route surfaces that solve broad player questions quickly.

Tool families

Pick the tool by what the player needs to decide, not by the page name.

Workbench

Use these when you want the tool to make the next page obvious.

Tool depth

Each helper now has a clearer job, boundary, and handoff so the tools page feels practical instead of decorative.

What counts as a real tool here

A tool should make a decision smaller: stage, route, resource, map, update trust, or next page.

What it is not

These are not save-file analyzers or hidden calculators. They are practical routing helpers for guide selection.

When to leave

Leave the tool as soon as the exact boss, ore, route, database entry, or guide page becomes obvious.

Reference routes

Use these when the helper has already narrowed the object but you still need the right shelf.

Materials and tools

Items

Open a structured entry for the exact item that is slowing the run, then jump to the best full page.

Open category/database/items

Mining routes

Ores

Compare ore tiers, access requirements, and the point where a farming loop stops paying off.

Open category/database/ores

Fight preparation

Bosses

Start from the arena problem, then move to the fight page that matches the wipe pattern.

Open category/database/bosses

Biomes and landmarks

Locations

Use map clues, unlock checks, and route pages before committing to a long search.

Open category/database/locations

What to do next

Progression

Keep the save moving with boss order, unlock timing, and clean next-step handoffs.

Open category/database/progression

Build decisions

Skills

Use the skill entries as practical starting points for mining comfort, combat pacing, and utility picks.

Open category/database/skills

Cooking and buffs

Food

Pick meal goals by boss prep, travel safety, farming loops, and the mistake the food needs to cover.

Open category/database/food

Benches and base flow

Crafting

Use crafting entries when the next blocker is a bench, station, automation step, or support routine.

Open category/database/crafting

Gear and setups

Equipment

Compare practical gear baselines for melee, ranged, mining, movement, and boss-ready support.

Open category/database/equipment

Melee, ranged, magic, and summon damage

Weapons

Compare weapon roles by build, boss timing, route safety, and whether the upgrade actually fixes the current fight.

Open category/database/weapons

Defensive sets and role gear

Armor

Use armor entries to decide whether the problem is survival, set bonuses, repair timing, or the wrong role for the next route.

Open category/database/armor

Rings, necklaces, and set pieces

Accessories

Use accessory entries when a build needs movement, fishing, mining, boss damage, magic, summon support, or safer recovery.

Open category/database/accessories

Cooking combinations and meal goals

Recipes

Find meal purposes by boss prep, mining comfort, travel, farming, fishing, scouting, and recovery instead of cooking blindly.

Open category/database/recipes

Seeds, harvests, and farm support

Crops

Use crop entries when the farm must support food, buffs, fiber, wood, light, money, or repeat boss attempts.

Open category/database/crops

Fishing targets and cooking support

Fish

Use fish entries when a meal, biome route, or fishing setup needs a clearer target before another long water session.

Open category/database/fish

Companions and support roles

Pets

Compare pets by combat role, support value, egg handling, and whether a pet helps the route or just adds another side project.

Open category/database/pets

Merchant rooms and unlocks

NPCs & Merchants

Use merchant entries when boss drops, room requirements, shop access, or seasonal vendors are blocking the next setup.

Open category/database/npcs

Workbench and crafting station routes

Stations

Use station entries when a bench, pot, anvil, electronics table, automation table, or incubator is the real unlock.

Open category/database/stations

Souls, summoning, and post-fight unlocks

Boss Drops

Use boss-drop entries to check what a fight unlocks, what to keep, what to place, and what page should come next.

Open category/database/boss-drops

What each biome is worth farming

Biome Resources

Use biome-resource entries to decide why a zone is worth visiting before mixing scouting, farming, and boss prep into one trip.

Open category/database/biome-resources

World route shelves

Biomes

Open biome entries when the question is access, first trip planning, return paths, or what the zone is best for.

Open category/database/biomes

Companions and livestock

Pets & Farm

Use pet and farm entries for eggs, cattle movement, stable routes, and base support routines.

Open category/database/pets-farm

Shared sessions

Co-op

Use co-op entries when invites, version match, shared saves, or host setup are the real blocker.

Open category/database/co-op

Version checks

Updates

Use update entries when an old route, modded save, or returning-player baseline needs a fresh recheck.

Open category/database/updates

Problem topics

Use these when the question is already specific but still needs the right handoff page.

Support routes

These are the back-up pages when the helper gives you a category but not the final answer.

Tool FAQ

Short answers before you open another page.

When should I use Tools instead of Search?

Use Tools when the blocker is still vague. Use Search when you already know the exact boss, ore, map clue, or article phrase.

Why does this page route me into hubs instead of one giant answer?

Because the main failure mode is opening the wrong kind of page. This hub narrows the problem before the long read starts.

What if the route still feels wrong after I open a hub?

Switch to the database or the map. That usually means the problem is more specific than the first tool result.

Are these tools calculators?

No. They are routing tools for guide selection, not hidden-data calculators or save analyzers.

Why add a boss prep checker when boss guides already exist?

Because many players know the boss name already. The checker finds the weak prep layer before sending them back into the full fight page.

Why add an ore priority tool instead of just another ore article?

Because the real problem is often choosing the correct material route first. The tool narrows that decision before the longer guide starts.

Why add a returning-player check instead of only one broad updates page?

Because returning players usually need the first reset route more than they need a giant patch bucket. The tool narrows whether the problem is progression, map trust, boss prep, builds, or mods.

Tool output standard

Each helper should end with a smaller decision, not another vague browsing loop.