Send the page URL and the line, image, or recommendation that feels wrong.
Corrections
If a page changes, the reason should be visible.
Quiet edits are easy to miss. Clear corrections are easier to trust.
Guide pages get revised when structure, priorities, or advice stop matching the way the game feels in an actual run. This page keeps those changes visible instead of burying them in silent edits.

We log it when the answer, page order, screenshot, or player fit changes enough to alter what someone would actually do next.
Send a page report
The best correction reports stay short, specific, and tied to one page.
The fastest reports usually point to one confusing step, one old patch assumption, or one image that no longer explains the situation clearly.
Reports are matched against the page context and available references. A report does not guarantee a reply, but material corrections are logged when they change the advice a player would act on.
Email a correctionInclude the game version, platform, or patch context if the issue depends on a recent update.
Meaningful fixes are added here when they change page order, player fit, visuals, or advice.
Recent corrections
A dated record of changes that materially affected advice, navigation, or page clarity.
Public trust wording was unified across the main navigation and help surfaces
About, contact, weekly, pages, topic, and policy surfaces now use clearer update language so the site reads like a normally maintained guide library instead of a repeated review template.
Homepage now surfaces recent corrections more directly
The front page now has a clearer maintenance trail so readers can see recent fixes, current editors, and the public correction flow without digging through lower pages first.
Topic hubs and trust surfaces were refreshed for the August 17, 2026 maintenance pass
Keyword topic pages, footer update labels, and public maintenance wording were tightened so topic landers read more like actively maintained guide surfaces than one-off filler pages.
Topic maintenance dates and source-language cues were brought into the current update cycle
Atlantean, Update, Map, Mods, Ore Boulder, and Green Crystal topic hubs now show fresher August 2026 maintenance timing alongside clearer topic-source and media-labeling cues.
Internal guide-link matching became more forgiving across article body copy
Markdown body links and auto-linked guide bullets now use stronger internal-link styling, and title matching now accepts more realistic wording variations so related pages connect more reliably without exact title copy.
Progression, map, item-route, and boss-loot pages received final route-value checks
Progression Reset, Map, Item Route, and Boss Loot update pages now include direct-page transition tests, safer return-marker checks, first-return payoff reviews, and clearer rules for when readers should stop and open one exact guide.
Cooking, farming, fishing, and money pages received tighter support-loop checks
Cooking, Farming Loop, Fishing, and Money update pages now include small-batch tests, harvest-payoff audits, first-catch value checks, and clearer rules for when readers should leave for a direct support guide.
Base, build, materials, and roadmap pages received stronger transition checks
Base Layout, Build, Materials Priority, and Roadmap update pages now include return-loop audits, pressure-window checks, fallback-material comparisons, and clearer rules for when readers should switch to one direct guide.
Atlantean, mods, ore boulder, and green crystal pages received tighter decision checks
Atlantean, Mods, Ore Boulder, and Green Crystal update pages now include route-to-target transition tests, first-mismatch isolation, return-payoff checks, and clearer rules for when readers should leave for a more direct guide.
Food, boss-prep, early-route, and biome-route pages received clearer retest rules
Food, Boss Prep, Early Game Route, and Biome Route update pages now include first-recovery audits, reset-space checks, first-return tests, and clearer rules for when readers should leave for a direct guide.
Mage, summon, Malugaz, and ore-choice pages received practical live-session checks
Summon Build, Mage Build, Malugaz, and Iron-or-Scarlet pages now include live pressure audits, approach-route checks, upgrade-payoff tests, and clearer rules for when readers should move to a narrower build, boss, or farming guide.
Scarlet and update pages received stronger session transitions
Scarlet Ore, Map Markers, New Save, and Boss Order pages now include first-session audits, return-marker checks, boss-payoff tests, and clearer rules for when readers should leave and open a more direct guide.
Weapon, melee, Ghorm, and Admin Key pages received project-level checks
Early Weapons, Ghorm, Melee Build, and Admin Key pages now include live-use tests, repeat-attempt audits, fallback rules, and clearer project tracking so readers can name the next exact step faster.
Crit, Glurch, Fishing, and Farming Build pages received live-use checks
Crit Build, Glurch, Fishing, and Farming Build pages now include live tests, catch-purpose checks, harvest-to-payoff reviews, and clearer rules for when readers should move to the next direct guide.
Utility, Fiber, and post-boss pages received clearer next-session transitions
Utility Skills, Fiber, After Ghorm, and After Glurch pages now include time audits, supply checks, ten-minute post-win resets, and direct next-page rules.
Passage, sea ore, boss-choice, and tin pages received decision checks
Passage, Octarine, Ghorm-or-Malugaz, and Tin Ore pages now include first-entry checks, repeat-loop proof, after-choice reviews, and first-upgrade planning.
Build, iron, and outer-biome unlock pages received practical route transitions
Ranged Build, Iron Ore, Sunken Sea, and Azeos Wilderness pages now include pressure tests, return-route checks, first-upgrade planning, and clearer next-page rules.
Material, cooking, and money pages received route-quality checks
Ancient Gemstone, Cooking, Money, and Galaxite pages now include route audits, storage habits, small-batch tests, and upgrade planning so players can judge whether a loop actually solved the current problem.
Desert, Passage, starter, and legendary-route pages received stronger transitions
Desert of Beginnings, Pandorium, Early Game, and Rune Song pages now include return-route reviews, route-cost questions, project storage habits, and clearer rules for when to open a more specific guide.
More early and boss-route pages received live-session reviews
Urschleim, Omoroth, What to Do First, and Maze Dungeon pages now include short approach tests, route logs, and transition rules so readers can stop reading once the next action is clear.
Older short guides received player-session passes
Titan Temple, Base Layout, Ghorm recovery, and Mechanical Parts pages were expanded with route logs, stop rules, and practical session checks so they read more like maintained guide notes than one-time summaries.
Trust and media-labeling cleanup continued
Recent updates keep official screenshots, map cues, and visual panels clearly labeled while adding more original player-facing context around what each page actually helps a reader decide.
Search and topic surfaces were reduced as primary entry points
Search and topic pages were kept for navigation help, but they were removed from sitemap priority and marked noindex so direct guide pages carry more of the visible value.
High-impact decision guides were rewritten around live save choices
Atlantean Worm, Green Crystal, Mods Baseline, Returning Player Checklist, and Progression Guide now include stronger stop rules, route checks, and next-session framing.
Early-game and ore-decision guides received another realism update
Beginner, Boss Order, Early Weapons, Scarlet Ore, and Iron-vs-Scarlet pages were tightened around route value, stage fit, and repeatable player decisions instead of one-size-fits-all answers.
Public update queue added
Updates and Corrections pages now show current reader reports, patch-sensitive pages, and visible follow-up notes so visitors can see what is still being improved.
Boss and build pages received clearer prep checks
Omoroth, Urschleim, Farming Build, and Summon Build pages were tightened around readiness, uptime, and what players should confirm before copying a setup.
Progression pages received next-step checks
Post-Glurch, post-Ghorm, Ghorm-vs-Malugaz, utility skills, and boss-order pages now push readers toward one next step instead of a broad task list.
Location pages received route checks
Maze Dungeon, Azeos Wilderness, Desert of Beginnings, Passage, and Sunken Sea pages were revised around first-trip decisions, return paths, and route risk.
Remaining item pages received route checks
Mechanical Parts, Octarine Ore, Pandorium, and Rune Song pages now explain when a search is worth starting and when the player should delay the project.
More item pages received project and supply checks
Admin Key, Ancient Gemstone, Fiber, and Galaxite Ore pages were tightened around supply pressure, route value, and the point where farming turns into wasted time.
Early item pages received route and combat checks
Iron-vs-Scarlet, early weapons, Iron Ore, and Tin Ore pages now focus on faster player decisions: what to farm, when to switch, and when to stop.
Farming pages received route-loop cleanup
Money, fishing, cooking, boss-food, and base-layout pages now focus on repeatable loops, storage friction, and what actually saves time over multiple sessions.
Core build pages received build-fit checks
Crit, ranged, melee, and mage build pages now separate paper stats from practical fight fit so players can tell whether a setup matches their stage.
Boss pages received failure-diagnosis checks
Ghorm, Glurch, Malugaz, and Ghorm recovery pages now diagnose failed attempts through food, lighting, arena space, and recovery timing.
Start-here and progression pages received first-session checks
Beginner, early-game, first-task, and progression roadmap pages now guide readers toward one clean first-session decision instead of a long task list.
More high-value pages received decision checks
Mods, update, Titan Temple, and Scarlet Ore pages were revised around player intent, patch sensitivity, and whether the page belongs now or later.
Problem-focused guide pages received clearer proof points
Map, green crystal, ore boulder, and Atlantean pages now explain what players should confirm before trusting the quick answer.
Problem-focused guide pages received stronger scene notes
Map, green crystal, ore boulder, and Atlantean pages now include clearer scene notes around what to inspect and when the route is worth repeating.
Problem-focused guide pages strengthened with decision tables
Map, green crystal, ore boulder, and Atlantean pages were expanded with player-situation tables, failure signs, and clearer next-page routing.
Homepage and section rhythm notes added
The homepage now shows active review notes, and section hubs include short desk notes so category pages feel less identical.
Article maintainer profiles surfaced on guide pages
Guide pages now show section-specific review focus, feedback prompts, and likely update triggers so article pages feel more like actively maintained posts.
Section editor notes made more specific
Section hubs now show different editor notes, reader-report prompts, and stage-fit labels so each section has a clearer purpose.
Article hero wording refined
Article hero notes, page-fit labels, and media sketch captions were cleaned up so guide pages feel more distinct by topic.
Search intent entry points tightened
Search, 404 recovery, and suggested queries were updated around Atlantean, updates, maps, mods, ore boulders, and green crystal walls.
Long-tail guide pages added
Dedicated guide pages were added for Atlantean Worm, returning-player updates, map logic, mods baseline checks, ore boulder decisions, and green crystal walls.
Page notes, feedback paths, and section update cues added
Article and section pages were updated to show clearer maintainer context, player feedback entry points, revision cues, and more careful media language.
Route labels and decision framing updated
Several high-traffic guides were revised to show clearer next-step recommendations and stronger player-fit notes.
Search and article structure refined
Search filters, article summaries, and route previews were adjusted to make problem-matching faster.
Boss and farming pages refreshed
Selected boss prep pages and base-layout content were rewritten to reduce detours and surface practical advice earlier.
Common fixes
Most logged corrections fall into one of these three buckets.
Visual mismatch
The screenshot shows the wrong scene for the route, or the image is repeated too many times across one page.
Advice mismatch
The next step no longer fits the save state, patch window, or expected route order.
Structure mismatch
A page needs a clearer branch, a shorter intro, or a better handoff to another route page.
What must be public
Not every typo needs a ceremony, but meaningful trust fixes should not disappear silently.
Advice changed
Log the fix when a recommendation, boss order, route priority, or farming choice changes what a player would do next.
Trust signal changed
Log the fix when a source label, media credit, review note, or page maintainer signal changes enough to affect confidence.
Experience problem fixed
Log the fix when blank layout space, repeated images, blocked text, or broken navigation made the page harder to use.
Where to go next