Player problem
Open this when getting hit, trapped, or lost is costing more than raw damage output.
Movement Kit
A comfort gear entry for routes and fights where movement solves more than another damage upgrade.
Database entries answer the first practical question. Once that answer is clear, the linked full page should take over.
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Open Utility Skills
Player problem
Open this when getting hit, trapped, or lost is costing more than raw damage output.
Where to use this
Use this before dangerous scouting routes or bosses with recovery windows that punish bad spacing.
What you need first
A clear route or fight where movement mistakes are the main cause of failure.
Next click
Database fields
Equipment
equipment
Equipment
Use this before dangerous scouting routes or bosses with recovery windows that punish bad spacing.
Equipment
Reducing mistakes on routes where survival depends on spacing.
Equipment
Open Utility Skills
How to use this entry
Prioritize the gear and food that keep the route readable and recoverable.
Common mistakes
Visual cue

Map handoff
A dangerous transition route that works best when you treat the first entry as a scouting run with a retreat plan.
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