Player problem
Open this when close-range play is working in spirit but still feels riskier than it should.
Melee Skills
A combat-support entry for players who prefer close pressure and want the tree to reinforce clean melee pacing.
Database entries answer the first practical question. Once that answer is clear, the linked full page should take over.
Best linked page
Open the Glurch entry
Player problem
Open this when close-range play is working in spirit but still feels riskier than it should.
Where to use this
Use this page when you can read the fight, but still need the tree to support safer commitment windows.
What you need first
A fight or route where staying close is viable and not just a panic habit.
Next click
Database fields
Skills
skills
Skills
Use this page when you can read the fight, but still need the tree to support safer commitment windows.
Skills
Supporting a close-range style with cleaner commitment and retreat windows.
Skills
Open the Malugaz entry
How to use this entry
Start here when the problem is not whether melee can work, but how to make it feel more reliable.
Common mistakes
Visual cue

Map handoff
A midgame route zone where boss order, structure searches, and the first serious arena prep questions overlap.
Next page after this
Tags
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