Best opened when
Use this when the route is stable enough that a better setup would create the next real gain.
Power Builds
You want a setup that feels stronger right now.
Build answer
When a Conveyor Belt line fails, test it in four parts: direction, gaps, pickup, and destination. Remove every branch except one short belt, send one cheap item through it, and add machines back only after that test passes.
Best opened when
Use this when the route is stable enough that a better setup would create the next real gain.
Use another page when
Build tuning pays off much more once the next milestone is already clear.
What to tune or open next
Core Keeper Ghorm Boss Guide. A real boss page is a better test than easy mobs or comfortable farm loops.
When a Conveyor Belt line fails, test it in four parts: direction, gaps, pickup, and destination. Remove every branch except one short belt, send one cheap item through it, and add machines back only after that test passes. Rebuilding the entire factory first usually hides the original fault.
Core Keeper 1.3.0.2 fixed a bug where a powered drill could deal damage on its first game tick after receiving power, which disrupted some circuit-based sorting lines. The 1.3.0.4 hotfix also fixed drills and certain other hazards not dealing damage, plus a short delay before some continuous damage sources started. If a drill line behaved differently immediately after the 1.3 update, check the live version before changing the belt layout.3
This does not mean every broken drill sorter is a patch problem. Use this split:
The patch note fixes the startup damage behavior. It does not prove that a particular filter, arm, chest, or circuit layout is correct.
Look for a missing or reversed segment, a blocked corner, or a destination chest that is full. Temporarily remove the last belt and place a chest there. If items now arrive, the problem is downstream storage rather than transport.
Move the arm one tile closer to the belt and verify its pickup side faces the moving item. Test with an item already on the belt; an empty belt can make a correctly placed arm look inactive.
Disable the filter and run one item type through the line. If that works, the filter rule or its orientation is wrong. Use separate labeled chests for ore, food, and crafted parts before combining outputs.
Break the loop at one junction and add a temporary chest. A loop is useful for buffering, but it can hide a full output chest and keep arms cycling forever. Give every loop a deliberate exit and a visible overflow chest.
Build short, named modules: input, processing, and output. Leave one tile of access beside belts and arms so you can inspect them without mining half the room. Once a module passes the one-item test, copy it; do not copy an untested junction.
Sometimes the conveyor looks broken because the real bottleneck is storage, not transport.
That distinction matters because many players rebuild the belt first and only discover later that the chest, machine, or room layout was the actual fault.
For a simple base, keep the flow in this order:
If you need a longer line, split it into two short verified sections instead of one long mystery chain. A short chain can be tested and repaired in minutes; a giant loop can hide the first mistake for a long time.
When a line fails, do the same order every time:
That order keeps the fix small and tells you which part actually needs attention.
For a broader setup, pair this checklist with the base automation baseline and record which chest owns each material.
Read the symptom before rebuilding the factory:
| Symptom | First check | Do not change yet |
|---|---|---|
| Item never leaves the source | Belt direction and pickup range | Filters |
| Item moves but stops at a machine | Insertion gap and machine face | The whole belt line |
| Wrong item reaches the destination | Filter target and arm configuration | Storage layout |
| Line works until a branch is added | Split direction and destination capacity | Every machine at once |
| Items loop or pile up | One-way flow and output space | Decorative blocks or distant chests |
The first successful test should move one cheap item from one source to one destination. A factory that cannot pass this test is not ready for more modules.
Before rebuilding a working section, take a screenshot or write down:
Then rebuild only the smallest failed module. This preserves the evidence and makes it possible to compare the repaired line with the original instead of replacing a whole system without knowing what changed.
Branches are where a reliable line usually becomes difficult to read. Before adding a faster belt, another arm, or a second destination, choose one item type and trace the complete path:
If the item reaches the wrong output, fix the split or filter before changing belt length. If the item reaches the right output but stops only when the chest fills, the transport line is working and capacity is the actual limit. If the item disappears before the split, move the test back toward the source and inspect the last handoff that worked.
This trace also gives the factory a maintenance note. Write down the source, destination, filter rule, and overflow chest beside the module. A future repair should be able to understand the line without mining every belt to discover its purpose.
This review follows an item through the belt system one handoff at a time. It should help the reader distinguish a blocked input, wrong direction, missing power, full output, and pickup problem before rebuilding the whole line.
| Review check | What the reader should get |
|---|---|
| Build purpose | The problem this setup is meant to solve. |
| Stage fit | The point in progression where the setup becomes realistic. |
| Support layer | Food, survivability, tools, or route support needed to make it work. |
| Live test | One concrete fight or route where the setup should be judged. |
The Drill reference anchors the machine-input context; the one-line isolation order here remains editorial troubleshooting guidance.
The Drill reference anchors the machine-input context; the one-line isolation order here remains editorial troubleshooting guidance.
Start with the source tile and direction. Put one cheap item on the first belt segment, then confirm it reaches the next handoff before checking arms, filters, or storage.
Only after a single segment test fails in more than one place. Most broken lines have one reversed belt, blocked output, wrong pickup tile, or full chest that makes the entire system look broken.
Use the automation baseline guide when the belt itself works but the system has no clear source, destination, storage rule, or resource payoff. This page fixes a line; the baseline page decides whether the line should exist.
Conveyor and arm behavior was checked against current community entries for conveyor belts and robot arms.12 The 1.3 drill notes were checked against the specific official hotfix announcement.3 The failure order is editorial troubleshooting advice based on isolating one handoff at a time.
Source review. Updated by Build Notes Desk.
These notes describe source review or editorial analysis. No documented gameplay test is attached to this page.
On October 6, 2026, conveyor, robot arm, drill, and official 1.3.0.4 hotfix references were checked for belt direction, pickup range, insertion gaps, handoff behavior, and drill-damage timing. The troubleshooting order remains this site's isolation matrix: test one source, one belt line, one arm, and one output before rebuilding a whole factory lane.
These are editing and source-review notes. A revision entry alone is not a gameplay test record.
Adjusted build guidance around the core setup, missing support pieces and the fastest way to test if the build is ready.
Live-build reviews / Conveyor Belt direction, insertion gaps, item filters, and safe isolation of a broken automation line.Refreshed the conveyor troubleshooting review around one-line isolation, drill-related patch context, and rebuild boundaries.
Source and originality auditAdded the current drill-damage check so players can separate a fixed startup-tick issue from a real belt, arm, filter, or storage fault.
Update-aware automation reviewReviewed the troubleshooting decision tree for direction, insertion gaps, filters, and destination, using a single-line scenario before discussing a full rebuild. This is an editorial analysis, not a documented factory test.
Conveyor fault matrixAtlantean, Update, Map, Mods, Ore Boulder, and Green Crystal topic hubs now show fresher August 2026 maintenance timing alongside clearer topic-source and media-labeling cues.
Topic maintenance dates and source-language cues were brought into the current update cycleSummon Build, Mage Build, Malugaz, and Iron-or-Scarlet pages now include live pressure audits, approach-route checks, upgrade-payoff tests, and clearer rules for when readers should move to a narrower build, boss, or farming guide.
Mage, summon, Malugaz, and ore-choice pages received practical live-session checksSession steps
Before you start
Test one belt
Face belts consistently
Isolate filters before rebuilding the whole line
Expected outcome
You can identify whether a jam is caused by direction, pickup range, filtering, or an overloaded destination.
Before you copy the build
Check which equipment and support choices the caption describes. A reference image alone does not establish build performance.
Reference image: Official combat screenshot with a separate editor build note
What the editor note helps you test: In your own save, verify the equipment screen and one real combat moment where the build has to survive pressure.
What the editor note is backing up: Conveyor Belt direction, insertion gaps, item filters, and safe isolation of a broken automation line.
The lead image is an official Core Keeper screenshot from Fireshine Games. The supporting loadout notes and test sketches stay labeled as editor-made reference notes in the gallery so the page does not present them as raw in-game captures.
Helpful build cue
A 10-15 second example shows the build on a real target, not only on easy mobs where most setups look fine.
Screenshot to include
Show the gear combination or stat priorities that make the build function, not just one weapon image.
Why this matters
Build pages feel more useful when the user can see how the setup is assembled and where it should be tested.
Use one fast demonstration that shows uptime, support effects, and whether the build stays comfortable under pressure.
| Priority | Raise first | Why it pays off |
|---|---|---|
| 1 | Core stat line | The build needs its main engine before fine tuning |
| 2 | Support layer | Food, utility, or uptime keeps the build consistent |
| 3 | Live target test | Real fights expose weak theory faster than paper stats |