Player problem
Open this when every route technically works but unloading and sorting make the base feel slow.
Storage Line
A base-flow entry for tightening the return-to-storage step after repeated routes.
Database entries answer the first practical question. Once that answer is clear, the linked full page should take over.
Best linked page
Open the unload lane guide
Player problem
Open this when every route technically works but unloading and sorting make the base feel slow.
Where to use this
Use this after a few successful trips reveal that the base handoff, not the route, is now the time sink.
What you need first
A main return point, a few labeled storage spots, and one craft area that gets used often.
Next click
Database fields
Crafting
crafting
Crafting
Use this after a few successful trips reveal that the base handoff, not the route, is now the time sink.
Crafting
Reducing base friction after farming, mining, or scouting trips.
Crafting
Open the unload lane guide
How to use this entry
Create one obvious unload lane before expanding stations, farms, or automation.
Common mistakes
Visual cue

Map handoff
Use the Core as the return anchor when the next route is still unclear and the save needs one stable base loop again.
Next page after this
Tags
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