Player problem
Open this when the trip succeeds but the way back keeps costing the session.
Return Lane
A route-control entry for making exits part of the plan before inventory fills up.
Database entries answer the first practical question. Once that answer is clear, the linked full page should take over.
Best linked page
Open Map Return Checklist
This is a structured lookup entry from the latest database batch review, not a claim of a separate save-file playtest. Use the linked full guide for the deeper answer.
Player problem
Open this when the trip succeeds but the way back keeps costing the session.
Where to use this
Use it on long biome routes, ore loops, and late scouting paths.
What you need first
A start point, one route target, and a stop rule.
Next click
Database fields
Locations
location
Locations
Use it on long biome routes, ore loops, and late scouting paths.
Locations
Long routes.
Locations
Check the return trip
How to use this entry
Mark the return before the trip gets profitable, not after the bag is full.
Common mistakes
Visual cue

Map handoff
A dangerous transition route that works best when you treat the first entry as a scouting run with a retreat plan.
Next page after this
Tags
Related entries
Batch reviewed Oct 6, 2026
A route-support food entry for longer biome pushes, return trips, and scouting runs.
Batch reviewed Oct 6, 2026
A return-safety entry for routes where the exit matters as much as the target.
Batch reviewed Oct 6, 2026
A danger-route entry for scouting, retreat planning, and avoiding overcommitment.