When to use this shelf
Start here when the blocker still is a biome, landmark, or unlock path and not one exact item or boss answer yet.
Locations database
Use map clues, unlock checks, and route pages before committing to a long search.
These entries answer the first practical question, then hand off into the full page that solves the route, fight, farming loop, or progression problem in full.

When to use this shelf
Start here when the blocker still is a biome, landmark, or unlock path and not one exact item or boss answer yet.
What to watch for
The usual mistake is mixing scouting, farming, and boss prep into one route before the biome itself feels understandable.
Good next click
If the location becomes clear, hand off into the matching item, ore, or boss entry instead of staying on broad map pages too long.
When to use this shelf
Know the object already
Start here when the player already knows which item, ore, or boss they need.This shelf is fastest once the object itself has been named.Need one clearer route
Use the shelf when the route is the problem, not the entire save.The entry list points to the next practical page instead of another broad browse step.Need the next handoff
Leave the shelf once the next page is obvious.The linked guide, map, or tool should take over after the database entry narrows the need.Quick entry index
The review label marks the latest batch pass over the lookup text, guide handoffs, and category links. Open the full guide for the deeper source and gameplay review.
Open the shelf
Batch reviewed Oct 6, 2026
A biome unlock reference for choosing the correct progression step before a long search.
Batch reviewed Oct 6, 2026
A route reference for entering a dangerous biome with retreat logic instead of a full-clear mindset.
Batch reviewed Oct 6, 2026
A search reference for reading the desert clue before committing to a long sweep.
Batch reviewed Oct 6, 2026
A visual landmark reference for players who need a stronger search cue than a broad biome name.
Batch reviewed Oct 6, 2026
A biome route reference for players who need a cleaner first-entry plan before thinking about fishing, bosses, or late resources.
Batch reviewed Oct 6, 2026
A biome overview that helps separate desert exploration into landmarks, ore routes, and late-game material returns.
Batch reviewed Oct 6, 2026
A map entry for the main world-view route and how to use it before a longer search.
Batch reviewed Oct 6, 2026
A location entry for the barrier, the route around it, and the page that explains the unlock path.
Batch reviewed Oct 6, 2026
A dungeon-location entry for maze-like route work and the correct search pattern.
Batch reviewed Oct 6, 2026
A late-game location entry for temple searches and the route around them.
Batch reviewed Oct 6, 2026
A location entry for portal use, travel shortcuts, and route handoff planning.
Batch reviewed Oct 6, 2026
A late-route entry for Breaker's Reach access, search logic, and the next route handoff.
Batch reviewed Oct 6, 2026
A map-maintenance entry for naming routes, boulders, landmarks, and return points clearly.
Batch reviewed Oct 6, 2026
A route-control entry for making exits part of the plan before inventory fills up.
Batch reviewed Oct 6, 2026
A search-pattern entry for stopping a dungeon hunt before it eats the whole session.
Batch reviewed Oct 6, 2026
A route-planning entry for making the first trip scout, mark, and return instead of full-clearing.
Batch reviewed Oct 6, 2026
A tool-backed location entry for choosing Clay Caves, Azeos, Sunken Sea, Desert, or Passage routing.
Batch reviewed Oct 6, 2026
A tool-backed map entry for cleaning markers before another route gets confusing.
Batch reviewed Oct 6, 2026
A starter location entry for keeping the first routes anchored around the Core.
Batch reviewed Oct 6, 2026
A base-location entry for turning the home return point into a useful route hub.
Batch reviewed Oct 6, 2026
A location-support entry for deciding which routes deserve portals and which only need better markers.
Batch reviewed Oct 6, 2026
A location entry for naming terrain cues that make ore loops repeatable.
Companion routes
Where to go after this shelf