When to use this shelf
Start here when the blocker still is a biome, landmark, or unlock path and not one exact item or boss answer yet.
Locations database
Use map clues, unlock checks, and route pages before committing to a long search.
These entries answer the first practical question, then hand off into the full page that solves the route, fight, farming loop, or progression problem in full.

When to use this shelf
Start here when the blocker still is a biome, landmark, or unlock path and not one exact item or boss answer yet.
What to watch for
The usual mistake is mixing scouting, farming, and boss prep into one route before the biome itself feels understandable.
Good next click
If the location becomes clear, hand off into the matching item, ore, or boss entry instead of staying on broad map pages too long.
When to use this shelf
Know the object already
Start here when the player already knows which item, ore, or boss they need.This shelf is fastest once the object itself has been named.Need one clearer route
Use the shelf when the route is the problem, not the entire save.The entry list points to the next practical page instead of another broad browse step.Need the next handoff
Leave the shelf once the next page is obvious.The linked guide, map, or tool should take over after the database entry narrows the need.Quick entry index
Open the shelf
Aug 2026
A biome unlock reference for choosing the correct progression step before a long search.
Aug 2026
A route reference for entering a dangerous biome with retreat logic instead of a full-clear mindset.
Aug 2026
A search reference for reading the desert clue before committing to a long sweep.
Aug 2026
A visual landmark reference for players who need a stronger search cue than a broad biome name.
Aug 2026
A biome route reference for players who need a cleaner first-entry plan before thinking about fishing, bosses, or late resources.
Aug 2026
A biome overview that helps separate desert exploration into landmarks, ore routes, and late-game material returns.
Aug 2026
A map entry for the main world-view route and how to use it before a longer search.
Aug 2026
A location entry for the barrier, the route around it, and the page that explains the unlock path.
Aug 2026
A dungeon-location entry for maze-like route work and the correct search pattern.
Aug 2026
A late-game location entry for temple searches and the route around them.
Aug 2026
A location entry for portal use, travel shortcuts, and route handoff planning.
Aug 2026
A late-route entry for Breaker's Reach access, search logic, and the next route handoff.
Aug 2026
A map-maintenance entry for naming routes, boulders, landmarks, and return points clearly.
Aug 2026
A route-control entry for making exits part of the plan before inventory fills up.
Aug 2026
A search-pattern entry for stopping a dungeon hunt before it eats the whole session.
Aug 2026
A route-planning entry for making the first trip scout, mark, and return instead of full-clearing.
Aug 2026
A tool-backed location entry for choosing Clay Caves, Azeos, Sunken Sea, Desert, or Passage routing.
Aug 2026
A tool-backed map entry for cleaning markers before another route gets confusing.
Aug 2026
A starter location entry for keeping the first routes anchored around the Core.
Aug 2026
A base-location entry for turning the home return point into a useful route hub.
Aug 2026
A location-support entry for deciding which routes deserve portals and which only need better markers.
Aug 2026
A location entry for naming terrain cues that make ore loops repeatable.
Companion routes
Where to go after this shelf