Player problem
Open this when skill points are scattered and no longer support the current route.
Skill Tree Reset
A progression entry for choosing whether skills should support combat, mining, farming, or travel.
Database entries answer the first practical question. Once that answer is clear, the linked full page should take over.
Best linked page
Open Skill Tree Basics
This is a structured lookup entry from the latest database batch review, not a claim of a separate save-file playtest. Use the linked full guide for the deeper answer.
Player problem
Open this when skill points are scattered and no longer support the current route.
Where to use this
Use it when the build or route feels weak but the gear is not the only issue.
What you need first
Current blocker and one chosen build or route role.
Next click
Database fields
Progression
progression
Progression
Use it when the build or route feels weak but the gear is not the only issue.
Progression
Skill direction.
Progression
Open Build Guide Selector
How to use this entry
Match skill focus to the next session before changing several build layers.
Common mistakes
Visual cue

Map handoff
Use the Core as the return anchor when the next route is still unclear and the save needs one stable base loop again.
Next page after this
Tags
Related entries
Batch reviewed Oct 6, 2026
A practical skill-tree reference for movement, mining, and support value in real sessions.
Batch reviewed Oct 6, 2026
A route-support entry for players who want their mining tree to match the real ore loops they are running.
Batch reviewed Oct 6, 2026
A survival-skill entry for repeated boss attempts and dangerous routes.