Player problem
Open this when money is low but selling useful materials would slow progression.
Ancient Coin
A safe-sale item entry for earning coins without damaging the next craft or route.
Database entries answer the first practical question. Once that answer is clear, the linked full page should take over.
Best linked page
Open the money guide
Player problem
Open this when money is low but selling useful materials would slow progression.
Where to use this
Use sale-value items after sorting progression materials into a separate chest.
What you need first
A storage split between sell items and keep items.
Next click
Database fields
Items
item
Items
Use sale-value items after sorting progression materials into a separate chest.
Items
Funding merchants.
Items
Open the money guide
How to use this entry
Sell coins and valuables only after the current upgrade material is protected.
Common mistakes
Visual cue

Map handoff
Use the Core as the return anchor when the next route is still unclear and the save needs one stable base loop again.
Next page after this
Tags
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